Games | Mustplaygames

Kaabil: The Official Game
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Role: Game Designer
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Game Overview
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Kaabil: The Official Game is a story-driven, turn-based tactical puzzle game, inspired by Lara Croft GO.
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Developed in collaboration with Filmkraft Productions, featuring Hrithik Roshan & Yami Gautam.
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The game recreates the love, loss, and revenge theme of the 2017 movie Kaabil in an interactive experience.
Responsibilities & Contributions
📌 Core Game Design & Narrative Integration
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Designed a story-driven tactical puzzle experience, ensuring a seamless blend of gameplay & narrative.
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Developed 28 handcrafted levels, incorporating puzzle mechanics & stealth elements that align with the movie’s storyline.
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Designed turn-based mechanics, allowing players to control both Hrithik & Yami in co-op mode, emphasizing stealth & strategic planning.
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Balanced enemy AI & level difficulty, ensuring a challenging yet rewarding player experience.
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📌 Gameplay Mechanics & Features
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Created intuitive tap & swipe controls, enabling accessible yet deep tactical gameplay.
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Designed a strategic enemy system featuring:
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4 unique bosses, each with distinct weapons & abilities.
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Guard & police patrol AI, requiring players to use traps & stealth tactics to progress.
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Implemented an interactive collectibles system, encouraging players to discover hidden coins within levels.
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Developed an in-game customization system, allowing players to modify:
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Costumes, shoes, watches, and accessories for Rohan & Supriya.
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Designed & balanced 15 high XP-value achievements, rewarding players with in-game currency upon completion.
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📌 Visual & Audio Experience
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Worked with artists to ensure high-quality 3D models, accurately representing Hrithik Roshan, Yami Gautam, and other cast members.
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Designed immersive environments, featuring movie-inspired locations with high-fidelity visuals.
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Collaborated with sound designers to integrate a captivating soundtrack, enhancing mission-based gameplay intensity.
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Achievements & Impact
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Successfully adapted a blockbuster Bollywood movie into an engaging tactical puzzle game.
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Designed gameplay that merged storytelling with interactive strategy, enhancing immersion.
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Created a structured, puzzle-driven co-op experience, making Kaabil one of the first Bollywood-inspired turn-based puzzle games.
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Developed balanced level design, ensuring progression, engagement, and replayability.
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Bad Light – Must Play Games
Role: Game Designer
Game Overview
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Bad Light is a puzzle-adventure game where players use magical crystal powers to free a medieval kingdom from darkness.
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Features progressive difficulty, challenging players to strategically solve puzzles and overcome obstacles.
Responsibilities & Contributions
📌 Core Game Design & Mechanics
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Designed over 100 handcrafted puzzles, ensuring a gradual difficulty curve & engaging progression.
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Developed intuitive tap & swipe mechanics, making the game easy to play yet challenging to master.
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Created interactive hints & guidance systems, ensuring a smooth learning curve for players.
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Implemented dynamic obstacle interactions, adding depth to puzzle-solving strategies.
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📌 Challenge & Competitive Features
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Designed an achievement & progression system, rewarding players for completing quests.
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Integrated leaderboard functionality, allowing players to compete with friends via Facebook.
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Developed a quest-based structure, encouraging long-term engagement across 100+ levels.
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📌 Visual & User Experience Design
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Worked closely with artists to deliver outstanding graphics, enhancing the magical medieval theme.
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Optimized UI/UX flow, ensuring an immersive and visually appealing player experience.
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Achievements & Impact
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Designed a puzzle system with increasing complexity, improving player engagement & retention.
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Balanced gameplay mechanics, ensuring a rewarding yet challenging experience.
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Integrated social features (leaderboards & achievements), fostering competition & replayability.
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Unreleased Logic-Based Puzzle Game – Strategy Moves
Role: Game Designer
Game Overview
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A logic-based puzzle game featuring 100 unique handcrafted levels, designed to challenge players' problem-solving abilities.
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Focused on progressive difficulty, requiring critical thinking & pattern recognition to solve puzzles.
Responsibilities & Contributions
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📌 Core Game Design & Mechanics
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Designed & developed 100 handcrafted levels, ensuring gradual difficulty progression and a diverse puzzle experience.
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Implemented intuitive tap & swipe mechanics, making the game accessible yet strategically challenging.
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Developed logic-based challenges, requiring players to analyze patterns & apply problem-solving skills.
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Designed multiple puzzle mechanics, introducing new obstacles & gameplay variations to maintain engagement.
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📌 Challenge & Competitive Features
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Designed an achievement system, rewarding players for mastering puzzle mechanics.
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Structured a quest-based progression, ensuring players remain engaged throughout all 100 levels.
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Balanced level difficulty, ensuring a smooth yet challenging experience from start to finish.
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📌 Visual & User Experience Design
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Worked with artists to create immersive visuals, aligning with the game’s logic-based puzzle theme.
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Optimized UI/UX, ensuring intuitive navigation & a seamless player experience.
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Achievements & Impact
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Successfully designed a full-fledged puzzle experience, showcasing unique level progression & strategic gameplay.
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Developed engaging puzzle mechanics, making the game accessible yet deeply challenging.
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Ensured gameplay balance & replayability, creating multiple solutions for each puzzle.
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