Farmville Country Escape | Zynga

🚀 High-Impact Features (10%+ ARPU Boost)
1. Tiny Tracks Bold Beat (PvE) – First-Ever PVE Feature in Country Escape
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Designed a Player versus BOT racing feature under the Bold Beat framework, ensuring fair competition, high engagement, and robust monetization.
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Key Results:
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D30 ARPU: +14.83%
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D30 Spend/DAU: +15.8%
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Base Game Actions: +10.07%
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Session Time: +1.65%
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Impeccable Launch: Released with 0 bugs, ensuring a seamless player experience.
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V2 Expansion: Extended Tiny Tracks to lower-level players, driving:
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D7 ARPPU: +18.62%
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D7 LTV: +6.95%
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Future-Proofing (V3): Established a scalable, modular design approved by leadership, minimizing rework and enabling swift future iterations.
2. 60-Day Bold Beat Feature (In Production)
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Designed an upcoming 60-day Bold Beat feature designed for sustained engagement and monetization.
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Ownership: Responsible for system design, narrative, tuning, and long-term player progression loops.
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Projected Impact:
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D30 ARPU: +10% (through extended gameplay and monetization hooks)
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Improved long-term retention and revenue stream stability.
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3. New Bold Beat Initiative (No PM Involvement)
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Independently creating a new Bold Beat feature—designing mechanics, progression, and economy end-to-end without direct PM support.
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System Highlights:
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Comprehensive reward and engagement loops.
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Intuitive progression curve with integrated monetization hooks.
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Projected Results:
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+10% D30 ARPU increase.
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Automated tuning framework for easy future scalability.
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🎮 Mini-Games for Engagement & Retention
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Relic Run: Click Here
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Developed a skill-based endless runner to boost session length and overall retention.
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Crafted progressive difficulty, randomized obstacles, and dynamic power-ups.
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Implemented adaptive difficulty to keep both new and experienced players consistently engaged.
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Tile Match Mini-Game (Pre-Ramp):
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Introduced a puzzle-driven tile match system with monetization-friendly mechanics.
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Currently in limited release; poised to further enhance engagement and spending upon full rollout.
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💰 Feature & Event Monetization Impact
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Marie’s Order-Board Optimization: Click Here
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+18.3% Net Rev/Payer, +42% D100 LTV
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+13.7% normalized revenue increase (Rev AB)
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+10.3% spend lift, significantly improving early-game monetization.
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Raider Rabbit (Limited-Time Monetization Event): Click Here
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Generates $200K quarterly revenue, contributing to recurring revenue streams.
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Boat Race Tuning & Monetization: Click Here
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+12.8% Spend/Spender/Day (adjusted for pre-bias)
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+3.6% Tasks/Task Completer/Day
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Streamlined progression and improved spending behavior.
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Co-op Social Optimizations:
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+20% overall engagement, +17.2% Co-op Actions/Player
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D30 Rolling Retention: +61 bps; D30 Install Retention: +144 bps
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Revenue/Buyer: +10%, ARPPU: +5.8%, Spend: +5.4%
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⚙️ Live Ops Cadence & Automation
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Developed an Automated Live Ops Cadence System:
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Slashed design errors and iteration time by 40%.
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Consistent, high-impact event deliveries with minimal manual intervention.
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Cadence Optimization:
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Enhanced event release scheduling for predictable, engaging player experiences.
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Boosted efficiency and productivity by reducing repetitive tasks.
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📊 Strategic Roadmap & Growth Contributions
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Multi-Quarter Growth: Helped achieve six consecutive quarters of key metric improvements through successful Bold Beat features.
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Roadmap & Planning: Actively involved in feature allocation, strategic planning, and data-driven decision-making.
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Process Enhancements: Drove QA and feature validation improvements, resulting in faster releases with fewer bugs.
🛠️ Leadership & Mentorship
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Team Mentorship: Guided junior designers, leading to tangible KPI improvements in their assigned features.
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Collaborative Framework: Established a QA-Design synergy model for rapid bug resolution and robust edge-case handling.
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Player-Centric Tuning: Integrated VIP & PAC feedback into the game economy, ensuring balanced difficulty and optimized monetization.