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Farmville Country Escape | Zynga

 
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🚀 High-Impact Features (10%+ ARPU Boost)
1. Tiny Tracks Bold Beat (PvE) – First-Ever PVE Feature in Country Escape

Gameplay Video : Click Here

  • Designed a Player versus BOT racing feature under the Bold Beat framework, ensuring fair competition, high engagement, and robust monetization.

  • Key Results:

    • D30 ARPU: +14.83%

    • D30 Spend/DAU: +15.8%

    • Base Game Actions: +10.07%

    • Session Time: +1.65%

  • Impeccable Launch: Released with 0 bugs, ensuring a seamless player experience.

  • V2 Expansion: Extended Tiny Tracks to lower-level players, driving:

    • D7 ARPPU: +18.62%

    • D7 LTV: +6.95%

  • Future-Proofing (V3): Established a scalable, modular design approved by leadership, minimizing rework and enabling swift future iterations.

2. 60-Day Bold Beat Feature (In Production)
  • Designed an upcoming 60-day Bold Beat feature designed for sustained engagement and monetization.

  • Ownership: Responsible for system design, narrative, tuning, and long-term player progression loops.

  • Projected Impact:

    • D30 ARPU: +10% (through extended gameplay and monetization hooks)

    • Improved long-term retention and revenue stream stability.

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3. New Bold Beat Initiative (No PM Involvement)
  • Independently creating a new Bold Beat feature—designing mechanics, progression, and economy end-to-end without direct PM support.

  • System Highlights:

    • Comprehensive reward and engagement loops.

    • Intuitive progression curve with integrated monetization hooks.

  • Projected Results:

    • +10% D30 ARPU increase.

    • Automated tuning framework for easy future scalability.

 

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🎮 Mini-Games for Engagement & Retention
  • Relic Run: Click Here

    • Developed a skill-based endless runner to boost session length and overall retention.

    • Crafted progressive difficulty, randomized obstacles, and dynamic power-ups.

    • Implemented adaptive difficulty to keep both new and experienced players consistently engaged.

  • Tile Match Mini-Game (Pre-Ramp):

    • Introduced a puzzle-driven tile match system with monetization-friendly mechanics.

    • Currently in limited release; poised to further enhance engagement and spending upon full rollout.

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💰 Feature & Event Monetization Impact
  • Marie’s Order-Board Optimization: Click Here

    • +18.3% Net Rev/Payer, +42% D100 LTV

    • +13.7% normalized revenue increase (Rev AB)

    • +10.3% spend lift, significantly improving early-game monetization.

  • Raider Rabbit (Limited-Time Monetization Event): Click Here

    • Generates $200K quarterly revenue, contributing to recurring revenue streams.

  • Boat Race Tuning & Monetization: Click Here

    • +12.8% Spend/Spender/Day (adjusted for pre-bias)

    • +3.6% Tasks/Task Completer/Day

    • Streamlined progression and improved spending behavior.

  • Co-op Social Optimizations:

    • +20% overall engagement, +17.2% Co-op Actions/Player

    • D30 Rolling Retention: +61 bps; D30 Install Retention: +144 bps

    • Revenue/Buyer: +10%, ARPPU: +5.8%, Spend: +5.4%

 
⚙️ Live Ops Cadence & Automation
  • Developed an Automated Live Ops Cadence System:

    • Slashed design errors and iteration time by 40%.

    • Consistent, high-impact event deliveries with minimal manual intervention.

  • Cadence Optimization:

    • Enhanced event release scheduling for predictable, engaging player experiences.

    • Boosted efficiency and productivity by reducing repetitive tasks.

 
📊 Strategic Roadmap & Growth Contributions
  • Multi-Quarter Growth: Helped achieve six consecutive quarters of key metric improvements through successful Bold Beat features.

  • Roadmap & Planning: Actively involved in feature allocation, strategic planning, and data-driven decision-making.

  • Process Enhancements: Drove QA and feature validation improvements, resulting in faster releases with fewer bugs.

 
🛠️ Leadership & Mentorship
  • Team Mentorship: Guided junior designers, leading to tangible KPI improvements in their assigned features.

  • Collaborative Framework: Established a QA-Design synergy model for rapid bug resolution and robust edge-case handling.

  • Player-Centric Tuning: Integrated VIP & PAC feedback into the game economy, ensuring balanced difficulty and optimized monetization.

© 2019 by NITUL DAS. 

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